n = term number
tn = term value
d = common difference
a = first term
Sn = sum
Geometric
r = common ratio
Geometric Sum to Infinity
FINANCIAL MATH
FV = future value
PV = present value
R = initial amount (or PV)
t = time in years
i = rate / 100%
n = compounding periods per year
Daily: n = 365
Weekly: n = 52
Bi-weekly: n = 26
Monthly: n = 12
Quarterly: n = 4
Semi-annually: n = 2
Annually: n = 1 Simple Interest
Compound Interest
Annuity (Deposit)
Annuity (Withdrawal)
COMPLEX NUMBERS
LOG LAWS
POLYNOMIALS
Symmetry
Even: ƒ(x) = ƒ(-x)
Odd: ƒ(-x) = -ƒ(x)
Neither:
ƒ(x) ≠ ƒ(-x),
ƒ(-x) ≠ -ƒ(x)
Sum of Cubes
Difference of Cubes
Perfect Cubes (Think: Pascal's Triangle)
COMBINATION AND COMPOSITION OF FUNCTIONS
Combinations
(ƒ + g)(x) = ƒ(x) + g(x)
(ƒ − g)(x) = ƒ(x) − g(x)
(ƒ × g)(x) = ƒ(x) × g(x)
Compositions
(ƒ ◦ g)(x) = ƒ(g(x))
(ƒ ◦ g ◦ h)(x) = ƒ(g(h(x)))
(ƒ ◦ ƒ-1)(x) = (ƒ-1 ◦ ƒ)(x)
(g-1 ◦ ƒ-1)(x) = (ƒ ◦ g)-1(x)
CALCULUS
VECTORS, LINES, PLANES
Vector Addition, Resultant
Direction Vectors
Cartesian 2D Line Equation
'Normal vector' from Cartesian coefficients:
(There is no Cartesian 3D Line Equation)
Cartesian (Scalar) Plane Equation
The Cartesian equation is a scalar.
Planes are parallel when their normals are collinear
Planes are coincident if D1 = D2.
Derive 'normal vector' from Cartesian coefficients:
Vector Plane Equation
(x, y, z) = a generic point on the plane
PV = position vector [any point on plane (in relation to origin)]
SM = scalar multiple
Vec 1 & Vec 2 = coplanar vectors
Parametric Equations
Symmetric Equation
From the parametric equations...
Magnitude
Dot Product
Perpendicular: Dot Product = 0
Dot Product Example
Dot Product Rule Conventions
Scalar Projection
Vector Projection
Direction Cosines
Perpendicular: Direction Cosines = 0
angle with the x-axis
angle with the y-axis
angle with the z-axis
Matrix Determinant
Cross Product Procedure
[Matrix format not shown]
Cross Product Magnitude
Cross Product Conventions
Distance: 2 Points in 2-Dimensions
Distance: 2 Points in 3-Dimensions
Distance: Point and Line in 2-Dimensions
Distance: Point and Line in 3-Dimensions
Where 'N' is the point, and 'P' is a point on the line.
Distance: Point and Plane in 3-Dimensions
Cartesian equation of plane: Ax + By + Cz + D = 0
Point: (x, y, z)
Magnitude of vector of plane:
LIMITS
Sum & Difference Rule
Product Rule
Constant (C) Multiple Rule
Quotient Rule
Power Rule
Where m & n are integers, and n ≠ 0
RATE OF CHANGE
Average Rate of Change
(Approximate) Instantaneous Rate of Change
For small values of 'h'
Instantaneous Rate of Change (Difference Quotient)
Instantaneous Velocity
[where s(t) is position]
Average Velocity
[where s(t) is position]
Instantaneous Acceleration
CURVE SKETCHING
Intervals
Positive interval: f(x) > 0
Negative interval: f(x) < 0
Slopes
Increasing: f'(x) > 0
Decreasing: f'(x) < 0
Local Max/Min (Critical/Stationary)
Point at 'x' where: f'(x) = 0
'Jump' Discontinuity
Oblique Asymptote
Degree Numerator = Degree Denominator + 1
Point of Inflection (POI) at 'c'
When opposite concavity (sign) on:
f''(c-) & f''(c+)
- Vertical POI at 'x' when f'(x) = undefined
- same slopes (limit, or derivative) on either side of 'x'
Concavity
Concave up (slope increasing) at c: f''(c) > 0
Local minimum at c: f''(c) > 0, and f'(c) = 0
Neither concave up nor concave down: f''(x) = 0
Concave down (slope decreasing) at c: f''(c) < 0
Local maximum at c: f''(c) < 0, and f'(c) = 0
Horizontal Point of Inflection
- f'(x) = 0 at the point
- opposite slopes either side
- same concavity on either side
Vertical Point of Inflection
- f'(x) Does Not Exist (DNE) at the point
- same slopes either side
- opposite concavity on either side
Oblique Point of Inflection
- f'(x) defined at the point
- same slopes either side
- opposite concavity on either side
Cusp Points
- f'(x) Does Not Exist (DNE) at the point
- opposite slopes either side
- same concavity on either side
Corner Points
- f'(x) Does Not Exist (DNE) at the point
- opposite slopes either side
DERIVATIVES & APPLICATIONS
Power Rule
Product Rule
Chain Rule (Substitution)
Chain Rule (Leibniz)
Chain Rule (Composition)
Quotient Rule
Displacement (d) & Position (s)
Velocity (v) & Position (s)
Acceleration (a) & Velocity (v)
Jerk (j) & Acceleration (a)
Marginal Revenue Function
Marginal Profit Function
Exponential
Natural Exponential
Logarithmic
Common Trig
INTEGRALS
Integration as Antiderivative
Rules
a, b, n, c = constants
Integration By Substitution
[This formula is a general guide, but not a precise procedure. Your steps will differ based on the question.]
Integration By Parts
(Shown in several different forms)
Definite Integrals
STATISTICS & PROBABILITY
STATISTICS
Mean
Variance
Standard Deviation
Combination (Binomial Coefficient)
"n choose k"
Equivalent notations
Binomial Formula
Binomial Expansion
Bernoulli Probability
Events that are binary
(one, or the other)
Binomial Probability
'n' trials of Bernoulli events
Geometric
perform trials until first 'success'
Permutation
PROBABILITY
Venn:
Non-disjoint
Sum of Event and its Complement
Complement can be shown as: A' or AcUnion
'A' union 'B' equals either 'A', or 'B', or both.
Intersection
'A' intersect 'B' equals both 'A' and 'B'.
Addition Rule of Combined Events
Non-disjoint only
Conditional Probability
P('A given B'); when outcome 'A' is dependent on outcome 'B'
E.g.) Selecting cards *without* replacement.
De Morgan's Laws
Other Stuff
You don't have to memorize these.
You can work them out by looking at the Venn diagram.
Independent Events
The outcome of one event doesn't affect the chance of another event.
E.g.) Selecting cards *with* replacement.
Product Rule for Independent Events
Product Rule for Dependent Events
General Rules About Reversibility
Intersections are (equivalent when) reversible
Conditionals are not (equivalent when) reversible
Mutually Exclusive (Disjoint)
Two event outcomes cannot occur at the same time.
E.g.) In cards, the events of selecting an 'Ace' and a 'King'